• Wireless Debugging Issues

    Posted in Development on Feb 21, 2018

    Lately I accidentally resetted my Developer options on my BlackBerry KeyOne. So after trying to get them back to where they were, I was stuck with a problem : Everytime I tried to setup wireless debugging ( Like explained here : How to enable wireless debugging ) the device was being disconnected upon unplugging the usb, which of course defeats the purpose of wireless debugging! So finally, I found the issue : The BlackBerry KeyOne ( and some other android devices ) support a so called "Charging Only"-Mode, and a Data-Transfer mode. In the developer options, one can enable USB Debugging either...

  • Updates,updates and updates!

    Posted in Assets, Unity3D, Development on Sep 29, 2017

    It is update time again! Today we released 3 major updates for all of our assets, and we will go over each of them here and now!

  • Wireless Debugging with Visual Studio for Mac

    Posted in Development on Jun 24, 2017

    Today we are going to take a look at how to connect your Android Device wirelessly to your Mac and debug your Applications wirelessly with the all new Visual Studio for Mac!

  • Tip of the day : Remove empty cells in Listview on iOS

    Posted in Xamarin.Forms on Dec 21, 2016

    Using Xamarin.Forms is really comfortable. However, sometimes platforms handle components differently, and ListView is one of these components. If you put a listview into a Forms app on iOS, it will have extra empty cells, which is not that cool

  • Tip of the day: Application could not be started

    Posted in General Thoughts, Xamarin.Forms on Dec 04, 2016

    How to handle "The application could not be started. Ensure that the application has been installed to the target device and has a launchable activity (MainLauncher = true). Additionally, check Build->Configuration Manager to ensure this project is set to Deploy for this configuration." errors in Visual Studio and Xamarin

  • Character Presentation

    Posted in Game Development, 3D Modelling on Oct 10, 2016

    Today we started the development of our new game. We thought, why not share the process of the development with you? So to get started, we decided to share our main characters while they are being crafted, without even revealing what the game is about!

  • Getting all sprites of an Animator in Unity3D

    Posted in Game Development, Unity3D on Sep 19, 2016

    Recently we stumbled across the need to get all sprites that can appear in a 2D Animator. This topic however is not covered very well in the Unity docs, so we now that we figured out how to get it done, we thought hey why not share it ?

  • CarouselView With Page Indicators For Xamarin.Forms - UPDATED

    Posted in Xamarin.Forms on Jul 20, 2016

    In this walk-trough you will learn how to set up the CarouselView in Xamarin.Forms, and add Page Indicators to the View.

  • EpicPrefs 2.0

    Posted in Assets on Jun 11, 2016

    We have been working hard lately to revamp the EpicPrefs Editor, and we will present you the major changes here before they go live!

  • Inter Team Communication

    Posted in General Thoughts on May 18, 2016

    Inter Team Communication is a big challenge in today's delocalized team structures. In the software development this delocalization is much more present than in other domains and in this post we will talk a little about how to handle this challenge.